empireinblood
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
COMBAT RESOURCES
Photobucket
Time Until Next Post
Resources
Photobucket
Photobucket
Zone Chart
Zone1 (East end, hallway outside the chamber): Double doors leading in to the hallway can be shut and bolted from the inside of the chamber.:
OCCUPY: Midnorton

Zone2 (Eastern half of the audience chamber): This is the main floor of the chamber, where all of the cultists have convened. It is literally a throng of men, and so moving into Zone3 would require an AGI check of 25 or more to avoid being pulled down and trampled by the crowd:
OCCUPY: Valaren, Skyler

Zone3 (Western half of the audience chamber): Here there is a raised platform, where there is an altar beneath a giant golden statue that is suspended in mid-air.:
OCCUPY: Masked CULT LEADER, Pregnant woman, Artimus, Garvan

Difficulty Ratings
Photobucket

 

 Experience Points and Ability Gain

Go down 
2 posters
AuthorMessage
Lore Keeper
Admin
Lore Keeper


Posts : 359
Reknown : 9
Join date : 2012-06-27

Experience Points and Ability Gain Empty
PostSubject: Experience Points and Ability Gain   Experience Points and Ability Gain I_icon_minitime14.07.12 23:01

Advancement in EIB is not linear; there are no "levels", per se.

Instead, you will be spending earned experience points to increase your dice pool in any given skill or ability.

Costs

ATTRIBUTES:

To add a +1 pip to any attribute, multiply the # of dice in the attribute pool x 1000 and spend an equal amount of experience.

IE - Wulfric has 3D agility. To gain a +1 pip to his agility, he must spend 3000 experience to make his agility 3D + 1. He must then spend another 3000 experience to make it 3D+2. Upon spending the last 3000 experience, his agility will become 4D, and to increase he will need to spend 4000 experience.


SKILLS:

To add +1 pip to any skill, multiply the # of dice in the attribute pool x 500 and spend an equal amount of experience.

IE - Wulfric has 3D in Bows. To gain a +1 pip in bows, he must spend 1500 experience to make his bows skill 3D+1. (etc, etc.)

NOTE: "Specialized" skills cost 1/2 the price to raise. For more information on "specialized skills", please see the Minisix rule PDF.




LEARNING A NEW SKILL:

To learn a BRAND-NEW skill involving some form of technical expertise, the character must first find an appropriate teacher or mentor to learn the skill. The experience necessary to learn the skill is 500 exp, as well as any applicable costs in gold/time.


To SPEND EXPERIENCE, make a post in this forum (Flesh and Blood Grimoire) referencing exactly what you're spending it on.


Last edited by Lore Keeper on 13.11.12 16:08; edited 1 time in total
Back to top Go down
https://empireinblood.forumotion.com
Artimus

Artimus


Posts : 214
Reknown : 8
Join date : 2012-07-10
Age : 39
Location : Ontario Canada

Character sheet
HP:
Experience Points and Ability Gain Left_bar_bleue15/21Experience Points and Ability Gain Empty_bar_bleue  (15/21)
EXP:
Experience Points and Ability Gain Left_bar_bleue1375/5000Experience Points and Ability Gain Empty_bar_bleue  (1375/5000)
WEAPONS:

Experience Points and Ability Gain Empty
PostSubject: Re: Experience Points and Ability Gain   Experience Points and Ability Gain I_icon_minitime16.07.12 11:03

read
Back to top Go down
 
Experience Points and Ability Gain
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
empireinblood :: Meta :: Flesh and Blood Grimoire-
Jump to: