Hey guys,
I came across a decisive victory today, involving passive defenses and combat as a whole.
I've long thought MiniSix combat to be idiotic involving its passive defense modifiers. They simply seemed so...inconsistent.
I realized something today- Passive defense is NOT:
Block: Brawling skill x3
Parry: Weapon skill x3
Dodge: Dodge skill x3
BUT INSTEAD:
Block: MIGHT + Brawling skill x3
Parry: MIGHTorAGI*dependng on weapon* + Weapon skill x3
Dodge: AGI + Dodge skill x3
Can you believe that? SO obvious...and I've been brain farting all over it for 4 months now...
Anyhow, all of your character sheets have been changed to reflect this. And the modifier has been changed from x4 to x3 again. ALL of you have substantially better defenses now.
Lol.
-LK