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Zone Chart
Zone1 (East end, hallway outside the chamber): Double doors leading in to the hallway can be shut and bolted from the inside of the chamber.:
OCCUPY: Midnorton

Zone2 (Eastern half of the audience chamber): This is the main floor of the chamber, where all of the cultists have convened. It is literally a throng of men, and so moving into Zone3 would require an AGI check of 25 or more to avoid being pulled down and trampled by the crowd:
OCCUPY: Valaren, Skyler

Zone3 (Western half of the audience chamber): Here there is a raised platform, where there is an altar beneath a giant golden statue that is suspended in mid-air.:
OCCUPY: Masked CULT LEADER, Pregnant woman, Artimus, Garvan

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 Buff to AGI-based fighters

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Lore Keeper
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Lore Keeper

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Buff to AGI-based fighters Empty
PostSubject: Buff to AGI-based fighters   Buff to AGI-based fighters I_icon_minitime04.11.12 21:47

Good Day, gentlemen

The new fellows joining our ranks have resulted in my reconsideration about the way that Agility works. Since the beginning, I've found AGI in the MiniSix ruleset to be a little bit flawed, for the purposes of an agile fighter.

Therefore, I've changed the rules for AGI-based attacks here:

http://empireinblood.forumotion.com/t129-changing-rules-for-agi-based-attacks#730

Skyler, this specifically impacts you the most.

Cheers,
-LK
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Diana

Diana

Posts : 100
Reknown : 3
Join date : 2012-10-23
Age : 24
Location : Toronto

Character sheet
HP:
Buff to AGI-based fighters Left_bar_bleue0/0Buff to AGI-based fighters Empty_bar_bleue  (0/0)
EXP:
Buff to AGI-based fighters Left_bar_bleue450/5000Buff to AGI-based fighters Empty_bar_bleue  (450/5000)
WEAPONS:

Buff to AGI-based fighters Empty
PostSubject: Re: Buff to AGI-based fighters   Buff to AGI-based fighters I_icon_minitime05.11.12 1:30

So... complicated...
trying to read everything clearly to understand...
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PostSubject: Re: Buff to AGI-based fighters   Buff to AGI-based fighters I_icon_minitime05.11.12 9:30

Nah its pretty simple. Essentially, you get to make extra attacks if youre using an agility-based weapon by subtracting 1 dice from each attack roll for each extra attack.

So if youre doing 2 attacks, you subtract 1 from each to-hit roll.

The cool thing is, other characters can do this too - but usually each attacks' damage is mitigated by the enemy's DR (Damage Resistance)

In your case, all of your attacks can combine against the enemy's DR once, making your strike much more potent.

Cheers

-LK
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PostSubject: Re: Buff to AGI-based fighters   Buff to AGI-based fighters I_icon_minitime

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